![]() ![]() The Fallout franchise certainly has, however. Some items, however, are worth more than their simple cap value-typically components for various weapons you can craft or items certain NPCs need (and will reward you for). Now’s as good a time as any to set the standards for looting… If it has a Value-to-Weight ratio of 5-to-1 (5 caps for one pound of weight), it might be worth hauling off and selling. When they’re dead, go through the previously locked door they opened (opposite the exterior Vault door.) Enter the room to your right and loot it. Ignore them and head out the door… And use thier unwillingness to cross the boundary to the outside world to your advantage and beat them to death. As the door opens… slowly… you’ll be harrassed by two Officers. Chat with you one last time before heading out. You’ll get the hang of it.ġ1) To the Entrance - (Vault 101 - Entrance)įlip the electrical switch in front of you and head into the large room and activate the Vault Door Security Control. In summary, guess a spot to place the bobby pin, apply torque, and if it doesn’t unlock, move your bobby pin an amount based on how much progress you got before stress was put on the bobby pin. The more difficult the lock, the higher Lockpick score you need to be able to even attempt to open it, and the smaller the sweet spot for the bobby pin is. Run out of bobby pins, and you can’t pick the lock until you get more. If the bobby pin takes too much damage during your attempt, it’ll break. The further the lock turns, the closer the bobby pin is to the right spot. If not, the lock will click and damage the bobby pin. If the bobby pin is in the right spot, the lock will turn from vertical to horizontal, and the lock will open. Guess the right spot to apply torque, which turns the lock. How does the unlocking mini-game works, you ask? Well, you rotate the bobby pin up to 180° around the top and sides of the screen. A defiant lock stands imposing and vertical (right), but is soon thrown down in horizontal defeat (left).
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